Allure of the Stars game main menu starting bug found?
What key has to be pressed for Allure of the Stars to show the main menu?
I think it shows
[press any key for main menu]
but it may stay in a "demo like" mode when I was pressing keys.
I got a screenshot showing what looks like a
game started in auto-raid (1) mode.
but this screen goes away very fast.
I "spam pressed" PrtSC to even get it.
This bug is both in the Synaptic Package Manager download and a fakeroot apt-get -b source allure build I did.
Others may also have problems getting this to work, ie. being able to play the game, not just see a demo.
https://trisquel.info/en/forum/how-do-i-get-allure-stars-main-menu-be-shown
I installed "Contributing Prerequisites" but did not yet follow the README to setup your (my) system for building. I was just reporting this as a bug in Allure of the Stars at this time.
The config.ui.ini file on my computer shows
; Copyright (c) 2008--2011 Andres Loeh ; Copyright (c) 2010--2019 Mikolaj Konarski and others (see git history) ; This file is a part of the computer game Allure of the Stars ; and is released under the terms of the GNU Affero General Public License. ; For license and copyright information, see the file LICENSE. ; ; This is a copy of the default UI settings config file ; that is embedded in the game binary. A user config file can override ; these options. Option names are case-sensitive and only ';' for comments ; is permitted. ; ; The game looks for the config file at the same path where saved games ; directory is located. E.g. on Linux the file is at ; ~/.Allure/config.ui.ini ; and on Windows it can be at ; C:\Documents And Settings\user\Application Data\Allure\config.ui.ini ; or at ; C:\Users<username>\AppData\Roaming\Allure\config.ui.ini ; or elsewhere.
[additional_commands] ; Angband compatibility (accept target) Cmd_2 = ("KP_Insert", ([CmdAim], "", ByAimMode AimModeCmd {exploration = ExecuteIfClear Dashboard, aiming = Accept}))
[hero_names] HeroName_0 = ("Haskell Alvin", "he") HeroName_1 = ("Alonzo Barkley", "he") HeroName_2 = ("Ines Galenti", "she") HeroName_3 = ("Ernst Abraham", "he") HeroName_4 = ("Samuel Saunders", "he") HeroName_5 = ("Roger Robin", "he") HeroName_6 = ("Christopher Flatt", "he")
[ui] ; These two are mutually exclusive: movementViKeys_hjklyubn = True movementLaptopKeys_uk8o79jl = False ; The font to use for scaling SDL2 display (best by multiples or 0.5): ;sdlFontFile = "16x16xw.woff" scalableFontSize = 16 sdlScalableSizeAdd = 0 sdlFontFile = "16x16xw.bdf" sdlBitmapSizeAdd = 0 ;sdlFontFile = "8x8xb.fnt" ;sdlFontFile = "8x8x.fnt" ;sdlBitmapSizeAdd = 2 ; New historyMax takes effect after removal of savefiles. historyMax = 5000 maxFps = 24 noAnim = False hpWarningPercent = 20 ; Uncomment to make all messages white. ; messageColors = [] overrideCmdline = "" ; Legacy: monospace fonts that have fixed size regardless of boldness (on some OSes at least) gtkFontFamily = "DejaVu Sans Mono,Consolas,Courier New,Liberation Mono,Courier,FreeMono,Monospace" ; sdlFonSizeAdd is now ignored ; runStopMsgs is now ignored